Dave riganelli screenshot014

Throw rug scan tiled 1x

Dave riganelli screenshot015

same mesh tiled 4x.
The line running though the image is caused from a slight bump in the carpet that showed up in the normal map.

Dave riganelli screenshot013

flat plane tiled 4x.

Dave riganelli screenshot016
Someone asked for a carpet.

In one of my previous posts someone had commented they wondered if this technique would work on a carpet so I gave it a shot.
See more info on my blog here: https://www.artstation.com/daverig/blog/BLqd/under-the-rug
Seems to work pretty good. One thing I did notice is because this scanning can pick up very small details you have to be really careful when scanning. It seems there was a small bump in the throw rug when I scanned it even though I couldn't see it. This caused a high spot in the normal map and that's whats causing the line down the middle of the texture that's really noticeable in the tilled images.

More artwork
Dave riganelli screenshot013Dave riganelli screenshot016Dave riganelli screenshot013