Dave Riganelli
Dave Riganelli
Photogrammetry wrangler | Tech Art Director @Ubisoft Toronto
Toronto, Canada

About

I started my carrier in the games industry back in 1999 with my 1st released game being the cult classic Eternal Darkness on the Game Cube and have continued working in the games industry on AAA titles for the last 18 year. Most of my time has been spent working and leading team in the field of design or in-game camera/cinematic. For the last few years I've been working as a Technical Art Director at Ubisoft Toronto on an unannounced project focusing on Photogrammetry processes and pipelines. I've also worked as a freelance photographer for the last 10 years.

Skills

Game DesignGame DevelopmentPhotography3D ScanningPhotogrammetry

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Unreal Engine
Unreal Engine
MotionBuilder
MotionBuilder
Lightroom
Lightroom
Photoscan
Photoscan

Productions

  • Far cry primal cover art
    • Video Game
      Far Cry Primal
    • Year
      2016
    • Role
      Technical Director: Level Design
    • Company
      Ubisoft Toronto
  • Far cry 4
    • Video Game
      Far Cry 4
    • Year
      2014
    • Role
      Technical Director: Level Design
    • Company
      Ubisoft Toronto
  • Tom clancys splinter cell blacklist
    • Video Game
      Tom Clancy's Splinter Cell: Blacklist
    • Year
      2013
    • Role
      Technical Director: Cinematic
    • Company
      Ubisoft Toronto
  • Too human
    • Video Game
      Too Human
    • Year
      2008
    • Role
      Lead of Cinemetography
    • Company
      Silicon Knights
  • Mgstts cover
    • Video Game
      Metal Gear Solid: The Twin Snakes
    • Year
      2004
    • Role
      Designer: In-game camera design/placement
    • Company
      Silicon Knights
  • Eternal darkness box
    • Video Game
      Eternal Darkness: Sanity's Requiem
    • Year
      2002
    • Role
      Designer: In-game camera design/placement
    • Company
      Silicon Knights

Experience

  • Technical Director: Art at Ubisoft Toronto
    Toronto, Canada
    September 2016 - Present

  • Freelance Photographer at DaveRig Photography
    Canada
    January 2007 - Present

  • Technical Director: Level Design at Ubisoft Toronto
    Toronto, Canada
    August 2013 - September 2016

  • Technical Director: Cinematics at Ubisoft Toronto
    Toronto, Canada
    March 2010 - August 2013

  • Lead Design at Silicon Knights
    St.Catharines, Canada
    January 2008 - March 2010

  • Lead of Cinematography at Silicon Knights
    St.Catharines, Canada
    January 2004 - January 2008

  • Designer at Silicon Knights
    St.Catharines, Canada
    February 1999 - January 2004