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Dave
Dave
Photogrammetry wrangler | Tech Director
Toronto, Canada

Summary

I started my carrier in the games industry back in 1999 with my 1st released game being the cult classic Eternal Darkness on the Game Cube and have continued working in the games industry on AAA titles for over 25 year.

Skills

Game DesignGame DevelopmentPhotography3D ScanningPhotogrammetrypythonautomationproduction pipeline development

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Unreal Engine
Unreal Engine
MotionBuilder
MotionBuilder
Lightroom
Lightroom
Photoscan
Photoscan
Python
Python

Productions

    • Video Game
      Far Cry Primal
    • Year
      2016
    • Role
      Technical Director: Level Design
    • Company
      Ubisoft Toronto
    • Video Game
      Far Cry 4
    • Year
      2014
    • Role
      Technical Director: Level Design
    • Company
      Ubisoft Toronto
    • Video Game
      Tom Clancy's Splinter Cell: Blacklist
    • Year
      2013
    • Role
      Technical Director: Cinematic
    • Company
      Ubisoft Toronto
    • Video Game
      Too Human
    • Year
      2008
    • Role
      Lead of Cinemetography
    • Company
      Silicon Knights
    • Video Game
      Metal Gear Solid: The Twin Snakes
    • Year
      2004
    • Role
      Designer: In-game camera design/placement
    • Company
      Silicon Knights
    • Video Game
      Eternal Darkness: Sanity's Requiem
    • Year
      2002
    • Role
      Designer: In-game camera design/placement
    • Company
      Silicon Knights