After seeing demos of the new nodes for surface scanning in Substance Designer 6 I wanted to see if it was as good as advertised.
I did a few tests with different materials and for the most part it's pretty good with little effort. The "Smart Tile" node works pretty good although it's output greatly varies based on how random the texture patter is. All materials here are tiled between 2-4 times, some worked out better then others.
Photos were taken in RAW format , adjusted, and cropped square in Lightroom, then exported as 4k 16bit Tiff.
Tiffs were imported to Designer and put into the scanning template. Images were then rendered in Marmoset.