Dave riganelli cylinders

Objects scanned starting at top left:
-Cotton Sweatshirt
-Corduroy Button down shirt
-Wool knit scarf
-Vinyl fabric
-Smooth pine board
-Rough pine board

Dave riganelli img 6247

My scanning setup. Flash was raised about 1ft off the ground (not shown here). White tape shows light positions.

Dave riganelli sourceimgs

One of the sets of source images showing the position of the light source for each.

Dave riganelli graph

Substance graph setup. Most looked like this with some needing 1-2 "Material clone" nodes to remove blemishes or to help it tile.

Dave riganelli orange1

Cotton sweatshirt

Dave riganelli orange2

Cotton sweatshirt

Dave riganelli orange3

Cotton sweatshirt

Dave riganelli carduroy1

Corduroy button down shirt

Dave riganelli carduroy2

Corduroy button down shirt

Dave riganelli carduroy3

Corduroy button down shirt

Dave riganelli whiteknitt1

Wool knit scarf

Dave riganelli whiteknitt2

Wool knit scarf

Dave riganelli whiteknitt3

Wool knit scarf

Dave riganelli redvinyl1

Vinyl fabric

Dave riganelli redvinyl2

Vinyl fabric

Dave riganelli redvinyl3

Vinyl fabric

Dave riganelli wood2 1

Smooth pine board

Dave riganelli wood2 2

Smooth pine board

Dave riganelli wood2 3

Smooth pine board

Dave riganelli wood3 1

Rough pine board

Dave riganelli wood3 2

Rough pine board

Dave riganelli wood3 3

Rough pine board

Dave riganelli screenshot020

Some Cloth sims

Experiments with Material scans

After seeing demos of the new nodes for surface scanning in Substance Designer 6 I wanted to see if it was as good as advertised.
I did a few tests with different materials and for the most part it's pretty good with little effort. The "Smart Tile" node works pretty good although it's output greatly varies based on how random the texture patter is. All materials here are tiled between 2-4 times, some worked out better then others.

Photos were taken in RAW format , adjusted, and cropped square in Lightroom, then exported as 4k 16bit Tiff.
Tiffs were imported to Designer and put into the scanning template. Images were then rendered in Marmoset.

More artwork
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