Three hard surface scans: Finished concrete, chipped painted concrete, and a Porcelain tile floor. Each are tile-able materials and were were created using Substance Designer 6's new scanning nodes from photographs. I also explain some of the process involved in creating them.
Photos were taken in RAW format , adjusted, and cropped square in Lightroom, then exported as 4k 16bit Tiff.
Tiffs were imported to Designer and put into the scanning template. Images were then rendered in Marmoset.