Floor Surface Scans
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Materials are from the Left: Finished concrete, Chipped painted concrete, and Porcelain floor tile. Both concrete's are tiled 2x but the floor tile is tiled 1x here.

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Setup in my backyard for the finished concrete. White squares are the locations to place the flash for each of the 8 images.

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Example with and without flash. My camera was set to a aperture of f8, ISO 100, and Shutter @ 1/250. This allowed me to cancel out almost all daylight on a overcast day and use the flash setting to get the right exposure.

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Here's what the node graph looks like for both concrete materials.

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Tiled 2x

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Tiled 2x

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Tiled 2x

Finished Concrete tiled 2x

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Setting up to capture the chipped painted cement floor in my garage. Tape measure is to make sure the flash locations are equal. Had to try to find a spot that didn't have any features that would make tiling difficult.

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That it looks like behind the camera. These images are processed and only the center section gets used when cropped square.

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2x tiled

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2x tiled

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2x tiled

Chipped Painted Concrete tiled 2x

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Getting ready to capture my kitchen floor tile. I captured 3 different tiles to build the material.

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For each of the three tiles there's one sub-graph that just combines the images into their normal and base colour.

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Then to build the material each of the three sub-graph are brought in to build a 3x3 grid. The tiles are moved into place and rotated to try and make a random pattern.

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Here's the grid tiled 2x

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Here's the grid tiled 2x

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Here's the grid tiled 2x

Porcelain tile floor tiled 2X

Floor Surface Scans

Three hard surface scans: Finished concrete, chipped painted concrete, and a Porcelain tile floor. Each are tile-able materials and were were created using Substance Designer 6's new scanning nodes from photographs. I also explain some of the process involved in creating them.

Photos were taken in RAW format , adjusted, and cropped square in Lightroom, then exported as 4k 16bit Tiff.
Tiffs were imported to Designer and put into the scanning template. Images were then rendered in Marmoset.

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