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Tree and terrain scans

An environment scan I did during the winter where I captured 2 trees, a large log that was cut down and 2 terrain textures. These are the Raw assets of the trees baked down to Low poly meshes and the terrain materials into tiling textures. Texture baking and tiling was done using Substance Designer 6.

Next steps are to finish the trees using SpeedTree and then to try constructing a scene in UE4. Stay tuned :)

Different angles of Tree 1

Different angles of Tree 1

Different angles of Tree 1

Different angles of Tree 1

Different angles of Tree 2

Different angles of Tree 2

Different angles of Tree 2

Different angles of Tree 2

Huge log cut down and placed for display

Huge log cut down and placed for display

Huge log cut down and placed for display

Huge log cut down and placed for display

Huge log cut down and placed for display

Huge log cut down and placed for display

Huge log cut down and placed for display

Huge log cut down and placed for display

Dirt path lightly covered in snow, tiled 2x

Dirt path lightly covered in snow, tiled 2x

Dirt path lightly covered in snow, tiled 2x

Dirt path lightly covered in snow, tiled 2x

Leaf covered area with some snow mixed in. Tiled 2x

Leaf covered area with some snow mixed in. Tiled 2x

Leaf covered area with some snow mixed in. Tiled 2x

Leaf covered area with some snow mixed in. Tiled 2x

Tree1 in Photoscan

Tree1 in Photoscan

Tree2 in Photoscan

Tree2 in Photoscan

Big Log in Photoscan

Big Log in Photoscan

Tree1 in Photoscan

Tree1 in Photoscan

Tree2 in Photoscan

Tree2 in Photoscan

Big Log in Photoscan

Big Log in Photoscan