An environment scan I did during the winter where I captured 2 trees, a large log that was cut down and 2 terrain textures. These are the Raw assets of the trees baked down to Low poly meshes and the terrain materials into tiling textures. Texture baking and tiling was done using Substance Designer 6.
Next steps are to finish the trees using SpeedTree and then to try constructing a scene in UE4. Stay tuned :)