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Asphalt scan

Here's some asphalt that was scanned using my custom built scanning box and processed using Substance Designer's Scanning node generate the normal map. From the scan I get the Diffuse and Normal, other maps are created in Substance.
You can see the process I went though building the scanner here in my blog.
Part1 - https://www.artstation.com/daverig/blog/rDXw/building-a-surface-scanning-box-part-1
Part2 - https://www.artstation.com/daverig/blog/A7dn/building-a-surface-scanning-box-part-2
Part3 - https://www.artstation.com/daverig/blog/DMK3/building-a-surface-scanning-box-part-3

Asphalt scan of my driveway rendered in Marmo

Asphalt scan of my driveway rendered in Marmo

Here's what the diffuse source image looks like and what is it cropped to.

Here's what the diffuse source image looks like and what is it cropped to.

This is graph I'm using. The normal is generated form the 8 source images with different lighting directions and the diffuse is loaded directly.

This is graph I'm using. The normal is generated form the 8 source images with different lighting directions and the diffuse is loaded directly.

Here's what the normal that was generated looks like

Here's what the normal that was generated looks like

Once done I though it would be interesting to try adding some water to the scan to see what happens

Once done I though it would be interesting to try adding some water to the scan to see what happens

Here's the result of the water addition

Here's the result of the water addition