I wanted to see how the Substance designer scanning nodes would work on something other than fabric and I also happened to see this great tutorial from Athos Kele (https://www.artstation.com/artist/athosk) on how to add procedural shoe prints to a surface so I tried scanning the bottom of my shoe, combined it with the procedural shoe print graph, a dirt scan from the Megascan library, and the water level node in substance.
Turned out pretty good, going to try some boots with bigger treads to see how it works out next.

For the footprints I modified the graph from Athos Kele's tutorial (https://www.artstation.com/artwork/qYrP2) to take in the 3 scan inputs and have 3 output.
Too bad the Heightmap doesn't render here yet. Still looks pretty good.